AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in France Q2 2021
Explore the performance of the top 5 third-person games on Android in France during Q2 2021, with insights on downloads, revenue, and active users.
In Q2 2021, the top five third-person games on Android in France showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Summoners War from Com2uS saw a significant spike in weekly revenue, peaking at around $331K in mid-April. Weekly downloads for the game reached their highest at 10.4K in the week of April 19, though they experienced a gradual decline to 1.9K by the end of June. The number of weekly active users showed a slight decrease over the quarter, from 168K in late March to 137K by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had fluctuating revenue, with notable peaks at $270K in early April and $290K in late April. Weekly downloads remained relatively stable, averaging around 3K, with a slight increase towards the end of June. Active users showed a slight dip mid-quarter but ended on a high note, increasing from 101K in early April to 109K by the end of June.
Bandai Namco's DRAGON BALL LEGENDS experienced a dramatic increase in revenue, especially in the week of May 31, reaching $381K. Downloads saw a steady rise, peaking at 7.6K in the same week. The game's active user base fluctuated but showed an overall growth trend, ending the quarter with 107K active users.
MHA:The Strongest Hero from A PLUS JAPAN demonstrated a strong start in mid-May with a revenue peak of $372K in the following week. Downloads were highest at 148K during its initial week of availability but saw a sharp decline to 6.2K by the end of June. Active users followed a similar trend, starting at 112K and tapering off to 38K.
Lastly, Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had consistent revenue, with a notable peak at $250K in mid-May. Weekly downloads were steady, peaking at 14K in mid-May. The game maintained a stable active user base, starting at 66K and ending at 73K.
For more detailed insights and data, visit Sensor Tower.